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Board games

Two Rooms and a Boom Rule Summary

by skydevch 2025. 4. 13.

Two Rooms and a Boom Rule Summary
(2013)


1. Overview

  • Genre: Hidden role, social deduction, party game
  • Players: 6–30 (!)
  • Play Time: ~15–20 minutes
  • Difficulty: ★★☆☆☆ (Simple rules, high social interaction)
  • Highlights:
    • Secret identities and team goals 🎭
    • Played across two rooms with real player movement
    • Bluffing, persuasion, deduction at scale

2. Objective 🎯

  • Red Team wins if the President and the Bomber are in the same room at the end 💥
  • Blue Team wins if they are in separate rooms

3. Components 🧩

  • Role cards (e.g., President, Bomber, Red/Blue team members)
  • Two separate rooms or spaces 🚪
  • Timer and Leader tokens

📌 Theme:
It’s a hostage-style standoff — one team protects the President, the other tries to deliver the Bomber.
Who do you trust?


4. Gameplay Flow 🔄

1️⃣ Setup

  • Randomly assign players to two rooms
  • Distribute role cards face-down
  • Assign 1 leader per room

2️⃣ Each of 5 Rounds Includes:

  1. Discussion Phase (with time limit)
    • Players talk, partially or fully reveal roles
    • Alliances, lies, and logic!
  2. Leader Selection
    • Each room’s leader picks players to send to the other room
  3. Exchange
    • Chosen players swap rooms
  4. After Round 5 → Role Reveal & Victory Check

5. Win Conditions 🏁

  • Red Team: Bomber and President in same room 💣
  • Blue Team: Bomber and President in different rooms ✅
  • Additional roles (in advanced play) may have unique win conditions

6. Tips 💡

✅ Reveal carefully — trust is hard to win back 😬
✅ Be strategic with movement — don't give away the President or Bomber
✅ Leaders have power — use it wisely or be manipulated
✅ With large groups, misdirection is everything 🧠

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